![]() We also chatted about Super Indie Pals, a podcast series set up by Jay, Jimp and fellow developer Chris Jeffrey, and why he loves working with Miniclip (“We make his games better”).Īpparently it was Jimp’s idea to replace one of the level’s health stations with a lovely, purring, but ultimately useless cat. We sat down to talk game development, art and surfing with Jay Armstrong, creator of Zombinsanity as well as Miniclip favourites Rocket Pets and Bearbarians. You say on your site that you started making games by accident. “It’s fun to have bright cute things running around shooting each other.” I decided to get back into drawing and animation and due to the ease of combining animation and basic coding in Adobe Flash, this casual pastime soon snowballed into an ambition to create a full game! Could you tell us a little more about this? What did you learn from creating your first game? Was it a lot harder than you thought it’d be?īefore I made games I was in a band for about 5 years, but when it broke up I went from having this exciting, life-consuming commitment to nothing. There was joy for me in conquering technical challenges and a real curiosity sparked in me. You’ve spent time as an artist, a musician, and you’ve designed tattoos and clothing – where did all this creativity start? I would say though, that if you love what you do and are dedicated to finishing it, even people who have never done it before can create great things! What I didn’t expect was the sheer volume of work that is required to make even a simple game. The earliest creative thing I can remember was when I was still in Primary School. My friends and I would draw our own cartoon strips. We all came up with our own characters and wrote stories for them. Then as I got older I discovered music and from the age of 13 to 24 I was at all times in at least one band! Being in a band taught me the importance of teamwork and the most important thing of all that a good idea is worth nothing until you put in the hard work to make it become real. Ultimately, everything is in the execution. Was this style inspired by anything in particular? Your games have a very distinctive art style – lots of color and expression to the characters and environments. I’m a huge fan of artists like Dan Paladin and Jimp. I love the bright and cute colorful art style of those guys. Everything they draw is full of vibrancy and excitement. One of the reasons I think it appeals so much is that the juxtaposition inherent in cartoon violence is just innately funny. We’ve all been looking forward to Zombinsanity landing on Miniclip – what are you working on next? Could you tell us a bit about it? Its just really fun to have big bright cute things running around shooting each other – that’s just science and you can’t argue with science. I’ve got a load of different projects at the moment! I’ve just recently released a game called Epic Time Pirates. What are the best and worst things about being an indie game developer? In it you take on the role of a captain of a time ship and have to plunder and do battle across the space-time continuum. ![]() Avoid this Real Dog at all costs and go play the superior Palace Software game instead.The best thing about being an indie game developer is that you get to be an indie game developer! I feel so lucky that I get to wake up every day and be a full time creative and have my work reach millions of people! I love coming up with ideas and seeing them come to life – and I love seeing how people react to them. Bad game, bad graphics, ridiculous controls. ![]() It's the stupidest control system I've ever seen for an action game.Įnough said. You have to use the "icons" for everything. and hit a button to swing your sword, but you can't. You'd think that you could simply move left, right, etc. This would be appropriate if the game were a turn-based strategy game or something-but it's not! It's a weak action game. To swing your sword, you select the sword icon. For example: To move your character to the right, you press/select the right arrow icon. ![]() How bad is the game? I'll let Trixter's gripe speak for me: Gameplay is done with "icons", which can be selected with the joystick, mouse, or function keys. One of the worst platform games ever made and definitely a low point in Mastertronic's varied career.īarbarian (not to be confused with the excellent game of the same name from Palace Software) casts you as a barbarian (duh) who must destroy everything in sight and avoid various traps.
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